Directory · Claude Skills

Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.

★ 3,319 Synced 2 weeks ago View SKILL.md

At a glance

Manual install Python Actively maintained
Install git clone --depth 1 https://github.com/0x0funky/agent-sprite-forge cp -r agent-sprite-forge/skills/generate2dmap ~/.claude/skills/generate2dmap
Can use Not declared by the author

Setup, runtime and requirements describe 0x0funky/agent-sprite-forge, the repo this skill ships in.

Also in 0x0funky/agent-sprite-forge

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Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, sp...

Grok Build ONLY. Turn a 2D character still into smooth animation sprites via image_gen/image_edit base → image_to_video (6s/10s run-in-place...