Claude Skills · Coding

Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.

★ 467 Synced 5 days ago View SKILL.md

At a glance

Coding Plugin install Python Actively maintained

This skill is for Coding.

Install /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills /plugin install bevy-ecs
Can use Not declared by the author

Setup, runtime and requirements describe gamedev-skills/awesome-gamedev-agent-skills, the repo this skill ships in.

Also in gamedev-skills/awesome-gamedev-agent-skills

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Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re...

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with...

Card Game Presentations

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a dec...

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgro...

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authori...

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or...

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral alg...

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knoc...

Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam...

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scal...

Godot 2d Movement Presentations

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down...

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonema...

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Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make...

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Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI be...

MCP Builder anthropics/skills

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-design...

Claude API anthropics/skills

Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model...

Web Artifacts Builder anthropics/skills

Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS,...

Request Refactor Plan mattpocock/skills

Create a detailed refactor plan with tiny commits via user interview, then file it as a GitHub issue. Use when user wants to plan a refactor...