Game Developer
Jeffallan/claude-skillsUse when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
At a glance
This skill is for Coding and helps you implement ecs architecture, configure physics systems and colliders, and set up multiplayer networking.
/plugin marketplace add Jeffallan/claude-skills
/plugin install game-developer
Setup, runtime and requirements describe Jeffallan/claude-skills, the repo this skill ships in.
unityunreal-enginephysicsnetworkingoptimizationShader Programming
Also in Jeffallan/claude-skills
View the repoGenerates Angular 17+ standalone components, configures advanced routing with lazy loading and guards, implements NgRx state management, app...
Use when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture. Invoke for resource modeling, versio...
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create archi...
Integrates with Atlassian products to manage project tracking and documentation via MCP protocol. Use when querying Jira issues with JQL fil...
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runb...
Use when building CLI tools, implementing argument parsing, or adding interactive prompts. Invoke for parsing flags and subcommands, display...
Designs cloud architectures, creates migration plans, generates cost optimization recommendations, and produces disaster recovery strategies...
Generates, formats, and validates technical documentation — including docstrings, OpenAPI/Swagger specs, JSDoc annotations, doc portals, and...
Analyzes code diffs and files to identify bugs, security vulnerabilities (SQL injection, XSS, insecure deserialization), code smells, N+1 qu...
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techni...
Use when building C# applications with .NET 8+, ASP.NET Core APIs, or Blazor web apps. Builds REST APIs using minimal or controller-based ro...
Optimizes database queries and improves performance across PostgreSQL and MySQL systems. Use when investigating slow queries, analyzing exec...
Other Coding skills
Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make...
Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI be...
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-design...
Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model...
Suite of tools for creating elaborate, multi-component claude.ai HTML artifacts using modern frontend web technologies (React, Tailwind CSS,...
Create a detailed refactor plan with tiny commits via user interview, then file it as a GitHub issue. Use when user wants to plan a refactor...