Wondel.ai Skills
62 agent skills for Claude, Claude Code, Claude Cowork, Codex, Cursor, OpenClaw, Hermes Agent and other agentskills.io-compatible agents: 50 expert frameworks from bestselling books, plus 12 metaskills — guided journeys that orchestrate them step by step to create, improve, or grow a business, website, or app, and to improve code quality, remove technical debt, or design code architecture. Each metaskill asks you the decision questions phase by phase and keeps its state in your project's docs/ folder, so a journey survives across sessions. Browse all skills at skills.wondel.ai.
Installation
Via Claude Code Plugin Marketplace
# Add the marketplace
/plugin marketplace add wondelai/skills
# Install plugin collections
/plugin install product-strategy@wondelai-skills # Jobs to Be Done, Negotiation, Mom Test
/plugin install ux-design@wondelai-skills # Refactoring UI, iOS HIG, UX Heuristics, Hooked, Improve Retention, Web Typography, Top Design, Design of Everyday Things, Lean UX, Microinteractions, Steve Jobs Design Review
/plugin install marketing-cro@wondelai-skills # CRO Methodology, StoryBrand, Scorecard Marketing, Contagious, 1-Page Marketing
/plugin install sales-influence@wondelai-skills # Influence Psychology, Predictable Revenue, Made to Stick, $100M Offers
/plugin install product-innovation@wondelai-skills # Lean Startup, Design Sprint, Design of Everyday Things, Inspired, Continuous Discovery, 37signals Way
/plugin install strategy-growth@wondelai-skills # Crossing the Chasm, Blue Ocean Strategy, Traction/EOS, Obviously Awesome
/plugin install team-motivation@wondelai-skills # Drive (Autonomy, Mastery, Purpose)
/plugin install code-craftsmanship@wondelai-skills # Clean Code, Refactoring Patterns, Software Design Philosophy, Pragmatic Programmer, DDD
/plugin install systems-architecture@wondelai-skills # DDIA, System Design, Clean Architecture, Release It!, High Performance Browser Networking
/plugin install metaskills@wondelai-skills # 12 guided journeys: create/improve/grow a business, website, or app + code quality, tech debt, architecture
Via skills.sh
Install via skills.sh:
# Install all skills
npx skills add wondelai/skills --all --global
# Or install individual skills
npx skills add wondelai/skills/jobs-to-be-done --global
npx skills add wondelai/skills/cro-methodology --global
npx skills add wondelai/skills/refactoring-ui --global
npx skills add wondelai/skills/ios-hig-design --global
npx skills add wondelai/skills/scorecard-marketing --global
npx skills add wondelai/skills/storybrand-messaging --global
npx skills add wondelai/skills/hooked-ux --global
npx skills add wondelai/skills/improve-retention --global
npx skills add wondelai/skills/ux-heuristics --global
npx skills add wondelai/skills/web-typography --global
npx skills add wondelai/skills/top-design --global
npx skills add wondelai/skills/negotiation --global
npx skills add wondelai/skills/influence-psychology --global
npx skills add wondelai/skills/lean-startup --global
npx skills add wondelai/skills/design-sprint --global
npx skills add wondelai/skills/crossing-the-chasm --global
npx skills add wondelai/skills/blue-ocean-strategy --global
npx skills add wondelai/skills/traction-eos --global
npx skills add wondelai/skills/design-everyday-things --global
npx skills add wondelai/skills/predictable-revenue --global
npx skills add wondelai/skills/made-to-stick --global
npx skills add wondelai/skills/drive-motivation --global
npx skills add wondelai/skills/hundred-million-offers --global
npx skills add wondelai/skills/obviously-awesome --global
npx skills add wondelai/skills/contagious --global
npx skills add wondelai/skills/one-page-marketing --global
npx skills add wondelai/skills/mom-test --global
npx skills add wondelai/skills/inspired-product --global
npx skills add wondelai/skills/lean-ux --global
npx skills add wondelai/skills/continuous-discovery --global
npx skills add wondelai/skills/microinteractions --global
npx skills add wondelai/skills/clean-code --global
npx skills add wondelai/skills/refactoring-patterns --global
npx skills add wondelai/skills/software-design-philosophy --global
npx skills add wondelai/skills/pragmatic-programmer --global
npx skills add wondelai/skills/domain-driven-design --global
npx skills add wondelai/skills/ddia-systems --global
npx skills add wondelai/skills/system-design --global
npx skills add wondelai/skills/clean-architecture --global
npx skills add wondelai/skills/release-it --global
npx skills add wondelai/skills/high-perf-browser --global
npx skills add wondelai/skills/37signals-way --global
npx skills add wondelai/skills/steve-jobs-design-review --global
npx skills add wondelai/skills/good-strategy-bad-strategy --global
npx skills add wondelai/skills/monetizing-innovation --global
npx skills add wondelai/skills/cold-start-problem --global
npx skills add wondelai/skills/working-with-legacy-code --global
npx skills add wondelai/skills/team-topologies --global
npx skills add wondelai/skills/high-output-management --global
npx skills add wondelai/skills/lean-analytics --global
# Metaskills — guided journeys that orchestrate the skills above
npx skills add wondelai/skills/create-business --global
npx skills add wondelai/skills/create-website --global
npx skills add wondelai/skills/create-app --global
npx skills add wondelai/skills/improve-business --global
npx skills add wondelai/skills/improve-website --global
npx skills add wondelai/skills/improve-app --global
npx skills add wondelai/skills/grow-business --global
npx skills add wondelai/skills/grow-website --global
npx skills add wondelai/skills/grow-app --global
npx skills add wondelai/skills/improve-code-quality --global
npx skills add wondelai/skills/remove-technical-debt --global
npx skills add wondelai/skills/design-code-architecture --global
Via OpenAI Codex
Codex adopted the same open SKILL.md standard, so every skill here works in Codex CLI too:
- Individual skills — the
npx skills add wondelai/skills/<name>commands above target Codex as well (Codex is a supported agentskills.io agent). - As Codex plugins — this repo ships a Codex plugin marketplace at
.agents/plugins/marketplace.jsonwith the same 10 collections. In a clone, Codex auto-discovers it (and the skills under.agents/skills/); manage installs from the/pluginsmenu in the Codex TUI. The Codex manifests are generated from.claude-plugin/marketplace.json(single source of truth) byscripts/generate-codex-plugins.sh.
Available Skills
| Skill | Description | Based On |
|---|---|---|
| jobs-to-be-done | JTBD framework for product innovation | Clayton Christensen's "Competing Against Luck" |
| cro-methodology | Conversion rate optimization methodology | Karl Blanks & Ben Jesson's "Making Websites Win" |
| refactoring-ui | Practical UI design system | Adam Wathan & Steve Schoger's "Refactoring UI" |
| ios-hig-design | Native iOS app design guidelines | Apple's Human Interface Guidelines |
| scorecard-marketing | Quiz/assessment funnel lead generation | Daniel Priestley's "Scorecard Marketing" |
| storybrand-messaging | Clear brand messaging using story structure | Donald Miller's "Building a StoryBrand" |
| hooked-ux | Habit-forming product design | Nir Eyal's "Hooked" |
| improve-retention | Behavior design for user retention using B=MAP | BJ Fogg's "Tiny Habits" |
| ux-heuristics | Usability evaluation and principles | Steve Krug's "Don't Make Me Think" & Jakob Nielsen's 10 Heuristics |
| web-typography | Web typography principles and implementation | Jason Santa Maria's "On Web Typography" |
| top-design | Award-winning 10/10 web design matching elite agencies | Techniques from Locomotive, Studio Freight, AREA 17, Awwwards winners |
| negotiation | Tactical negotiation framework for high-stakes conversations | Chris Voss's "Never Split the Difference" |
| influence-psychology | Persuasion science and ethical influence principles | Robert Cialdini's "Influence: The Psychology of Persuasion" |
| lean-startup | Build-Measure-Learn methodology for startups and new products | Eric Ries's "The Lean Startup" |
| design-sprint | 5-day process for validating ideas through prototyping and testing | Jake Knapp's "Sprint" |
| crossing-the-chasm | Technology adoption lifecycle and go-to-market for tech products | Geoffrey Moore's "Crossing the Chasm" |
| blue-ocean-strategy | Create uncontested market space with value innovation | W. Chan Kim & Renée Mauborgne's "Blue Ocean Strategy" |
| traction-eos | Entrepreneurial Operating System for running a business | Gino Wickman's "Traction" |
| design-everyday-things | Foundational design principles: affordances, signifiers, feedback | Don Norman's "The Design of Everyday Things" |
| predictable-revenue | Outbound sales process and Cold Calling 2.0 methodology | Aaron Ross's "Predictable Revenue" |
| made-to-stick | SUCCESs framework for creating memorable messaging | Chip Heath & Dan Heath's "Made to Stick" |
| drive-motivation | Intrinsic motivation science: Autonomy, Mastery, Purpose | Daniel Pink's "Drive" |
| hundred-million-offers | Grand Slam Offer creation: Value Equation, pricing, bonuses, guarantees, scarcity | Alex Hormozi's "$100M Offers" |
| obviously-awesome | Product positioning: competitive alternatives, unique value, target customers, market category | April Dunford's "Obviously Awesome" |
| contagious | Word-of-mouth and virality using the STEPPS framework | Jonah Berger's "Contagious" |
| one-page-marketing | End-to-end marketing plan: 9-square grid from prospect to raving fan | Allan Dib's "The 1-Page Marketing Plan" |
| mom-test | Customer interview framework: talk about their life, not your idea | Rob Fitzpatrick's "The Mom Test" |
| inspired-product | Empowered product teams with discovery and delivery dual-track | Marty Cagan's "Inspired" |
| lean-ux | Hypothesis-driven UX design with rapid experiments | Jeff Gothelf's "Lean UX" |
| continuous-discovery | Weekly customer touchpoints using Opportunity Solution Trees | Teresa Torres's "Continuous Discovery Habits" |
| microinteractions | Design triggers, rules, feedback, loops and modes for interaction polish | Dan Saffer's "Microinteractions" |
| clean-code | Readable, maintainable code through naming, small functions, and clean error handling | Robert C. Martin's "Clean Code" |
| refactoring-patterns | Named refactoring transformations to improve code structure safely | Martin Fowler's "Refactoring" |
| software-design-philosophy | Managing complexity through deep modules and information hiding | John Ousterhout's "A Philosophy of Software Design" |
| pragmatic-programmer | Meta-principles: DRY, orthogonality, tracer bullets, design by contract | Andrew Hunt & David Thomas's "The Pragmatic Programmer" |
| domain-driven-design | Model software around business domains with bounded contexts and aggregates | Eric Evans's "Domain-Driven Design" |
| ddia-systems | Data system design: storage engines, replication, partitioning, consistency | Martin Kleppmann's "Designing Data-Intensive Applications" |
| system-design | Scalable distributed systems: load balancing, caching, database scaling | Alex Xu's "System Design Interview" |
| clean-architecture | The Dependency Rule: dependencies point inward from frameworks to entities | Robert C. Martin's "Clean Architecture" |
| release-it | Production-ready systems: circuit breakers, bulkheads, timeouts, retry logic | Michael Nygard's "Release It!" |
| high-perf-browser | Web performance: network protocols, resource loading, browser rendering | Ilya Grigorik's "High Performance Browser Networking" |
| 37signals-way | Build less, shape work, ship in six-week cycles with small autonomous teams | Jason Fried & DHH's "Getting Real", "Rework" & Ryan Singer's "Shape Up" |
| steve-jobs-design-review | Jobs-style design reviews: ruthless simplicity, focus, demo culture, binary verdicts | Walter Isaacson's "Steve Jobs", Ken Segall's "Insanely Simple" & Ken Kocienda's "Creative Selection" |
| good-strategy-bad-strategy | Strategy kernels: diagnosis, guiding policy, coherent action — and bad-strategy detection | Richard Rumelt's "Good Strategy Bad Strategy" |
| monetizing-innovation | Price-before-product: willingness-to-pay research, packaging, monetization models | Madhavan Ramanujam & Georg Tacke's "Monetizing Innovation" |
| cold-start-problem | Network effects: atomic networks, the hard side, tipping points, escape velocity | Andrew Chen's "The Cold Start Problem" |
| working-with-legacy-code | Safely change untested code: seams, characterization tests, sprout/wrap, dependency breaking | Michael Feathers' "Working Effectively with Legacy Code" |
| team-topologies | Four team types, three interaction modes, Conway's law, team cognitive load | Matthew Skelton & Manuel Pais's "Team Topologies" |
| high-output-management | Managerial leverage, one-on-ones, OKRs, task-relevant maturity | Andrew S. Grove's "High Output Management" |
| lean-analytics | One Metric That Matters, metrics by business model and stage, benchmarks | Alistair Croll & Ben Yoskovitz's "Lean Analytics" |
| create-business | Guided journey: raw idea → validated, positioned, priced business | Orchestrates 10 skills, from jobs-to-be-done to crossing-the-chasm |
| create-website | Guided journey: blank page → high-converting website | Orchestrates 10 skills, from storybrand-messaging to steve-jobs-design-review |
| create-app | Guided journey: idea → validated, well-architected app | Orchestrates 10 skills, from lean-startup to software-design-philosophy |
| improve-business | Guided journey: diagnose and fix a plateaued business | Orchestrates 8 skills, from good-strategy-bad-strategy to monetizing-innovation |
| improve-website | Guided journey: diagnose, fix, and prove website improvements | Orchestrates 8 skills, from cro-methodology to design-everyday-things |
| improve-app | Guided journey: product, UX, copy, and in-app persuasion — fix what users feel | Orchestrates 9 skills, from jobs-to-be-done to steve-jobs-design-review |
| grow-business | Guided journey: build a repeatable growth engine | Orchestrates 9 skills, from one-page-marketing to negotiation |
| grow-website | Guided journey: convert, capture, and compound website traffic | Orchestrates 8 skills, from cro-methodology to one-page-marketing |
| grow-app | Guided journey: retention-first app growth | Orchestrates 8 skills, from hooked-ux to drive-motivation |
| improve-code-quality | Guided journey: vibe-coded prototype → production-ready code | Orchestrates 9 skills, from working-with-legacy-code to ddia-systems |
| remove-technical-debt | Guided journey: pay down debt in place without stopping shipping | Orchestrates 8 skills, from working-with-legacy-code to domain-driven-design |
| design-code-architecture | Guided journey: deliberate architecture for a new system | Orchestrates 8 skills, from clean-architecture to 37signals-way |
Looking for real-world scenarios? See EXAMPLES.md for 92 copy-pasteable prompts organized by persona (founders, PMs, marketers, designers, sales, copywriters, solopreneurs) — including one for each guided journey.
Skill Details
jobs-to-be-done
Strategic framework for discovering and designing product innovations. Customers don't buy products—they "hire" them to make progress in specific circumstances.
About the author: Clayton M. Christensen (1952–2020) was a Harvard Business School professor widely regarded as one of the most influential business thinkers of our time. Named the world's most influential business thinker by Thinkers50 in 2011 and 2013, he developed the theory of "disruptive innovation" and authored nine books including The Innovator's Dilemma. Christensen co-founded Innosight (growth strategy consultancy), Rose Park Advisors (investment firm), and the Christensen Institute (non-profit think tank). His JTBD framework, detailed in "Competing Against Luck", has been adopted by companies like Netflix, Intuit, and countless startups worldwide.
Use when you need to:
- Understand why customers really buy (or don't buy) your product
- Design a new product or feature from scratch
- Write customer discovery interview questions
- Analyze competition beyond obvious product categories
- Diagnose why a product isn't selling or customers are churning
- Create positioning and messaging strategy
- Reframe product metrics around customer progress
- Understand why customers actually buy and what job they hire the product for
Example prompts:
- "Help me write interview questions to discover the job our customers hire our app for. Use jobs-to-be-done skill."
- "Our signup-to-active rate is 20%. Diagnose why users aren't completing the Little Hire. Use jobs-to-be-done skill."
- "What jobs might compete with our meditation app that aren't other meditation apps? Use jobs-to-be-done skill."
- "Write a job statement for someone buying a $3000 online course. Use jobs-to-be-done skill."
cro-methodology
Scientific, customer-centric approach to conversion rate optimization. Rejects "best practices" in favor of evidence-based testing—understand WHY visitors don't convert before changing anything.
About the authors: Dr. Karl Blanks and Ben Jesson are co-founders of Conversion Rate Experts (CRE), the world's leading conversion rate optimization agency. They received the Queen's Award for Enterprise twice—first for Innovation (codifying the scientific methodology now used by companies like Amazon and Google), and again for International Trade. Their client list includes Google, Apple, Facebook, Amazon, Dropbox, and many other leading tech companies. Their methodology has generated billions in additional revenue. "Making Websites Win" became an Amazon #1 bestseller in 15 categories. All profits from the book are donated to the charity Mary's Meals.
Use when you need to:
- Audit a landing page or website for conversion issues
- Identify why visitors aren't converting (objections vs. UX problems)
- Write persuasive copy that addresses customer objections
- Design A/B tests with bold hypotheses (not button color tests)
- Find hidden "persuasion assets" you're not using
- Map and optimize a conversion funnel
- Create an objection/counter-objection framework
- Increase signups or fix a checkout where people add to cart but don't buy
Example prompts:
- "Audit this landing page and list the top 5 objections a visitor might have. Use cro-methodology skill."
- "Create an O/CO (objection/counter-objection) table for our SaaS pricing page. Use cro-methodology skill."
- "What persuasion assets are we missing on this page? (testimonials, guarantees, credentials). Use cro-methodology skill."
- "Rewrite this headline to address the 'is this worth my time?' objection. Use cro-methodology skill."
refactoring-ui
Practical, opinionated UI design system for developers. Design in grayscale first, add color last. Start with too much white space, then remove.
About the authors: Adam Wathan is a full-stack developer and entrepreneur best known as the creator of Tailwind CSS, the utility-first CSS framework that has become one of the most popular styling tools in modern web development. Steve Schoger is a visual designer from Canada known for his practical design tips that went viral on Twitter, helping developers improve their UI skills. Together, they created "Refactoring UI"—a book and video series teaching developers how to design beautiful interfaces without formal design training. Their collaboration bridges the gap between development and design, making good UI accessible to everyone who writes code.
Use when you need to:
- Make a UI "look less amateur" without a designer
- Fix visual hierarchy problems (everything looks the same importance)
- Choose a consistent spacing and typography scale
- Build a color palette with proper shades and contrast
- Add depth with shadows and layering
- Review UI code for common design mistakes
- Style components in Tailwind CSS
- Fix a UI that looks off, amateur, or unprofessional and make it look polished
Example prompts:
- "This dashboard looks cluttered. Fix the hierarchy. Use refactoring-ui skill."
- "Generate a color palette with 9 shades for a warm, friendly SaaS app. Use refactoring-ui skill."
- "Review this card component and suggest spacing/typography improvements. Use refactoring-ui skill."
- "The text is hard to read. What's wrong with the contrast and line height? Use refactoring-ui skill."
- "Convert this design to Tailwind classes. Use refactoring-ui skill."
ios-hig-design
Design native iOS apps that feel intuitive and aligned with Apple's platform conventions. Covers layout, typography, navigation, gestures, colors, and accessibility.
About the source: Apple Inc. has published Human Interface Guidelines since the original Macintosh in 1984, making it one of the oldest and most influential design documentation in computing history. The Human Interface Guidelines define the design language for iOS, macOS, watchOS, tvOS, and visionOS—covering everything from typography and color to navigation patterns and accessibility. Apple's design philosophy emphasizes clarity, deference, and depth, creating interfaces that feel intuitive to billions of users worldwide. The HIG is continuously updated and represents decades of research into human-computer interaction.
Use when you need to:
- Design iPhone or iPad app interfaces
- Build SwiftUI or UIKit components that feel native
- Validate if a design follows iOS conventions
- Implement proper navigation patterns (tab bar, nav bar, modals)
- Ensure accessibility (VoiceOver, Dynamic Type, contrast)
- Handle safe areas, notch, and Dynamic Island correctly
- Choose correct touch target sizes and spacing
- Make an iPhone or iPad app feel native and follow Apple's guidelines
Example prompts:
- "Review this SwiftUI view and check if it follows HIG guidelines. Use ios-hig-design skill."
- "What's the correct navigation pattern for a settings screen with sub-pages? Use ios-hig-design skill."
- "Add proper accessibility labels to these interactive elements. Use ios-hig-design skill."
- "This design uses a hamburger menu. What's the iOS-native alternative? Use ios-hig-design skill."
- "Generate the correct icon sizes for App Store submission. Use ios-hig-design skill."
scorecard-marketing
Lead generation system using interactive quiz/assessment funnels. Converts 30-50% vs 3-10% for traditional PDF lead magnets by creating psychological tension and self-qualification.
About the author: Daniel Priestley is a serial entrepreneur who has built and sold multiple businesses. He founded Dent Global, one of the world's leading business accelerators for entrepreneurs, and co-founded ScoreApp, a marketing software platform serving over 150,000 businesses globally. Priestley has won major business awards and authored seven books on entrepreneurship, including bestsellers Key Person of Influence, Entrepreneur Revolution, Oversubscribed, and 24 Assets. "Scorecard Marketing", co-authored with Glen Carlson, distills the methodology that powers ScoreApp into a practical playbook for generating qualified leads at scale.
Use when you need to:
- Create a lead magnet that actually converts
- Build a quiz funnel landing page
- Design assessment questions that qualify leads
- Write dynamic results content based on score tiers
- Set up automated follow-up sequences by segment
- Generate scorecard concepts for any industry
- Build a quiz or assessment that captures and qualifies leads
Example prompts:
- "Create a scorecard concept for a B2B accounting software company. Use scorecard-marketing skill."
- "Write 15 assessment questions for a 'Marketing Maturity' scorecard with 5 categories. Use scorecard-marketing skill."
- "Generate landing page copy for a 'Are You Ready to Scale?' quiz using the 3 Cs formula. Use scorecard-marketing skill."
- "Write dynamic results page content for Low/Medium/High scoring tiers. Use scorecard-marketing skill."
- "What follow-up email sequence should we send based on scorecard results? Use scorecard-marketing skill."
storybrand-messaging
StoryBrand framework for clarifying your message so customers will listen. Positions your customer as the hero and your brand as the guide in a story structure that resonates.
About the author: Donald Miller is the CEO of StoryBrand, a company that has helped more than 10,000 businesses clarify their messaging. His StoryBrand Framework is used by brands ranging from small startups to Fortune 500 companies. Miller is a New York Times bestselling author and popular keynote speaker. "Building a StoryBrand" has become one of the most influential marketing books of the past decade, teaching the 7-part framework that transforms confusing messaging into clear, compelling communication.
Use when you need to:
- Clarify your brand message so customers understand it instantly
- Write website copy that converts visitors to customers
- Create one-liners and elevator pitches
- Build landing pages with narrative structure
- Position your customer as the hero (not your brand)
- Diagnose why your current messaging isn't resonating
- Develop a brand script for consistent communication
- Rewrite confusing homepage copy so the customer is the hero
Example prompts:
- "Create a StoryBrand brand script for my SaaS project management tool. Use storybrand-messaging skill."
- "Write a one-liner for our accounting firm. Use storybrand-messaging skill."
- "Audit this homepage copy—is the customer positioned as the hero? Use storybrand-messaging skill."
- "What's the internal problem our customers face beyond the external one? Use storybrand-messaging skill."
- "Generate a 3-step plan section for our services page. Use storybrand-messaging skill."
hooked-ux
Hook Model framework for building habit-forming products. The four-phase process (Trigger → Action → Variable Reward → Investment) that connects users to your product through successive cycles.
About the author: Nir Eyal is an author, lecturer, and investor who writes about the intersection of psychology, technology, and business. He previously taught at Stanford Graduate School of Business and has worked in the video gaming and advertising industries. "Hooked: How to Build Habit-Forming Products" has become essential reading for product designers and entrepreneurs, providing a practical framework for creating products that users return to repeatedly. His work has influenced product design at companies from startups to Fortune 500.
Use when you need to:
- Increase user engagement and retention
- Design habit loops in your product
- Audit why users aren't returning
- Create effective triggers and notifications
- Design variable reward systems
- Increase investment and switching costs
- Evaluate the ethics of your engagement tactics
- Optimize onboarding for habit formation
- Build a habit loop so users come back instead of churning after signup
Example prompts:
- "What's the internal trigger for our meditation app? Use hooked-ux skill."
- "Design a variable reward system for our fitness tracking app. Use hooked-ux skill."
- "Audit our onboarding—does it complete the full Hook cycle? Use hooked-ux skill."
- "How can we increase investment in our note-taking app to improve retention? Use hooked-ux skill."
- "Are we in the Habit Zone? Analyze our usage frequency vs. perceived value. Use hooked-ux skill."
improve-retention
Behavior design framework for diagnosing and fixing retention problems. Uses BJ Fogg's B=MAP model (Behavior = Motivation + Ability + Prompt) to systematically identify why users aren't completing key actions and design behaviors that stick.
About the author: BJ Fogg, PhD is the founder of the Behavior Design Lab at Stanford University, where he has directed research on behavior change since 1998. He created the Fogg Behavior Model (B=MAP), which has become the foundational
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