Game Development Agent Skills

中文说明

This is my personal agent skill repository, primarily focused on game development.

Skill Name Category Description
game-architect Architecture Comprehensive guide for game project architecture, requirement analysis, and logic design.
oop-ddd-ai-coding-constraints Architecture My preferred OOP + DDD programming-pattern skill. Note: Use with caution; it is opinionated and not suitable for everyone. For a broader range of patterns and alternatives, use game-architect.
game-agent-toolkit Workflow Game Agents Toolkit — a milestone-driven game design pre-production workflow. Downstream implementation can continue with OpenSpec or Superpowers.
game-design-review Design Self-contained, evidence-driven review framework for critiquing game concepts, mechanics, balance, levels, interfaces, narrative, social features, prototypes, and production decisions.
game-balance-analysis Design Specialized in game numerical design, this skill designs first-pass game balance values, builds reusable simulation and tuning tools, diagnoses existing systems, and evaluates proposals through executable verification, parameter sweeps, playtests, and telemetry.
game-image-generation-rules Image Game-focused, backend-agnostic production rules for planning, generating, inspecting, evaluating, refining, and packaging image assets.
gpt-image Image Simplified image generation skill for OpenAI image generation endpoints, adapted from gpt_image_2_skill.
openrouter-image-generate Image Generate images through OpenRouter's Image API with the bundled Python script.
imagemagick-cli Image Comprehensive ImageMagick 7 command-line image processing for reproducible inspection, conversion, editing, composition, animation, and batch automation workflows.
lucida-remove-background Image Remove image backgrounds locally with Lucida for soft transparency and effects, or BiRefNet-HR for high-resolution solid subjects.
3d-model-generator-by-threejs 3D Models Generate procedural 3D models from natural-language descriptions for use in game engines, using a Three.js-based pipeline to validate and export GLB, glTF, OBJ, or STL assets.
animation-shader Render Used for creating anime-style shaders.
openrouter-video-generate Video Generate, poll, resume, and download videos through OpenRouter's asynchronous Video API.
slice-video-frames Video Extract ordered video frames by FPS, exact count, timestamps, or every source frame, with optional chroma-key cleanup.

Game Development Agent Skills (中文)

这是我个人的 agent skill 仓库,主要是用于游戏开发。

Skill Name 分类 Description
game-architect 架构 全面的游戏项目架构指南,涵盖需求分析与逻辑设计。
oop-ddd-ai-coding-constraints 架构 个人偏好的 OOP + DDD 编程模式 skill。备注: 请谨慎使用,不适合所有人。更广泛的模式请使用 game-architect
game-agent-toolkit 工作流 Game Agents Toolkit——里程碑驱动的游戏设计预制作工作流。后续工程实现可继续使用 OpenSpec 或 Superpowers。
game-design-review 设计 独立、证据驱动的游戏设计评审框架,用于分析游戏概念、机制、平衡、关卡、界面、叙事、社交功能、原型与制作决策。
game-balance-analysis 设计 专用于游戏数值设计,可设计首轮游戏数值、构建可复用的模拟与调参工具、诊断现有系统,并通过可执行验算、参数扫描、试玩和遥测评判调整方案。
game-image-generation-rules 画图 面向游戏开发、与生成后端无关的图像资产生产规则,涵盖规划、生成、检查、评估、迭代优化和交付。
gpt-image 画图 适用于 OpenAI 图像生成端点的简化画图 skill,改编自 gpt_image_2_skill
openrouter-image-generate 画图 通过 OpenRouter Image API 生成图片,并使用内置 Python 脚本保存结果。
imagemagick-cli 画图 全面的 ImageMagick 7 命令行图像处理 skill,适用于可复现的检查、转换、编辑、合成、动画及批量自动化工作流。
lucida-remove-background 画图 使用本地 bgr 去除图片背景:Lucida 适合半透明与特效,BiRefNet-HR 适合高分辨率实体主体。
3d-model-generator-by-threejs 3D模型 根据自然语言描述生成可用于游戏引擎的程序化 3D 模型,并通过基于 Three.js 的流程完成验证及 GLB、glTF、OBJ、STL 资产导出。
animation-shader 渲染 用于二次元 shader 创建。
openrouter-video-generate 视频 通过 OpenRouter 异步 Video API 生成、轮询、续查并下载视频。
slice-video-frames 视频 按帧率、指定数量、时间点或全部源帧提取有序切片,并可选进行色键去背景。